Showing posts with label About World of Warcraft. Show all posts
Showing posts with label About World of Warcraft. Show all posts


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Blizzard & Blizzard entertainment presents the new trailer for the WoW expansion pack which will release Q4 this year.

Is making real world money on World of Warcraft legal and if it is, is it ethical? With a game as popular as World of Warcraft there will always be people who see money in it. Some players offer their services to play World of Warcraft for days to build a complete character with experience and assets. When the character is complete they sell the character for a lot of money. The person who bought the character does not have to go trough all the "boring" first levels and has an instant strong character to play with. Other players make money by creating add on's and other modifications is this bad? Is it legal? and is it ethical?

Well you can have some question about the ethical part, but almost all off these kind of activities are pretty harmless and it can even encourage more people to play World of Warcraft and of course pay the monthly fee for it.

But what about World of Warcraft Private Servers?

Most World of Warcraft private servers are in a legally vaguely defined area. Some of these World of Warcraft private servers are just created to take income away from the original game makers, in this case Blizzard. They conduct illegal practices just to lead gamers to their servers and away from the official World of Warcraft private servers.

There is however a completely different group of World of Warcraft private servers that are perfectly legal. They are almost all set up by serious World of Warcraft players who like to create a world that they have designed and where they have control over every little detail of the game. They can for example make the leveling easier or earn gold much quicker. In fact there are World of Warcraft private servers for everything you can imagine.

These World of Warcraft private servers are legal and you can try them out if you want to, the creators are just World of Warcraft enthusiasts who have created a world that they have designed and like to share it with other game enthusiasts. You can try it out because this is legal as long as you have payed for the original game. There are many of these World of Warcraft private servers available and you just need to do a little search online to find one you would like to try. With some of these servers you can even switch your officials World of Warcraft game over to these servers, which is not difficult at all. Some of the private servers are free, with others you need to pay a monthly fee, just as with the official game.

So as you can see there are ways to make money with games like World of Warcraft and most of these kind of activities are completely legal, and if its ethical? Well that is something you need to decide for your self. As far as we are concerned just have a whole lot of fun with World of Warcraft private servers.

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The9 and Blizzard launched WOW in China on June 7, 2005 and in less than one month the game exceeded 1.5 million paying players and continues to grow at an breakneck rate. Currently, out of the more than 8 million World of Warcraft players reported by Blizzard, 3.5 m are Chinese, making Blizzard's creation the most popular online game in the South Asian country.

Because of the popularity of the game, the profit is rather considerably huge.

"The9 said it posted $66.3m in second quarter 2008 revenue, an immense 69 per cent increase from the same period last year. The lion's share of revenue came from being the Chinese proprietor of the immensely popular online role-playing game, World of Warcraft. Revenue from running subscription-based games was $60.7m - contributing over 90 per cent of the company's earnings."

While the wealth comes to the game company, the negative side comes to be seen gradually.

It is not long before people begin to understand the danger of the game addict, and try to educate especially the young generation to be far away from MMORPG, like World of Warcraft, but all the efforts seems in vain.

During my campus life two years ago, I had the experience to tutor a problem boy aged 16. He was shy. The first time we met, I asked him to sit down, while he preferred to stand there, with his two hands crossed upon his stomach. He was trembling and never looked into my eyes when he was speaking or rather murmuring.

He was at the third year of middle school and soon would attend the high school entering examination, which is a crucial point for Chinese young kids. He was good at school grades two years ago, but now he can hardly pass lessons like Chinese, English, Science, English etc. His elder sister complained: he is a smart kid, only too addicted to the online game, especially World of Warcraft online. He spent almost all his spare time during the past two years playing wow. When I asked him to why he stopped reading English, he simply replied he couldn't put his mind on it. He was too indulged himself in World of Warcraft.

There was the other side of the coin. When I asked him about future, he was so resolute that he was determined to have a game career. That's good but there will be a long way. Maybe he can find his way out. Maybe.

Not long before, there was the news that a Chinese 17 year old kid pours gasoline all over his classmate. When the reporter asked why he did it, the boy claimed he had lost himself in World of Warcraft and when he committed the crime he had transformed into a Fire Mage.
Besides under-aged players, the adults get their own problems too. Lin, Feng, Gui and Hua are colleagues. They play for weeks trying to move up 50 levels. All of them eating junk food, drinking Rockstar energy drinks to stay awake and not stopping to use the bathroom. As a result they become obese and unsociable with horrible acne and a lack of motivation while trying to defend themselves against a player who has reached the maximum level.
So is World of Warcraft all bad that people can be better off without it?
Imagine if there were no World of Warcraft this game at all, wouldn't people create other successful "wow"?
Besides the game design, which emphasizes the time you spend rather than the skill you master, the players or the social environment are most responsible for their tragedies or whatever comes to them. And every one in the society takes his place to make how the society looks like.

Author: As an ordinarily Chinese game fan herself, Juliet experienced the debut of World of Warcraft in china and the consequences brought to her nation and people close to her. As a wow gold businesswoman herself, she always puts her morals before any possible profit.

Is World Of Warcraft Becoming A Religion?It is an understatement actually to say that the World of Warcraft and all its myriad expansions have captivated the attention of the gaming world like no other MMORPG ever has. Ever since the launch of this game in 2004, the game has gone from strength to strength. Today it stands as the highest played MMORPG in the world, boasting of the largest number of subscribers in comparison to any other game that has ever been released in the genre.

Today, the entire World of Warcraft legion of fans numbers an astounding eight million, which is clearly a greater number by far than the population of most of the nations around the globe! At a quick glance, there are about 2 million players in North America alone, Europe has more than 1.5 million players and China stands at a staggering 3.5 million avid players for this mega franchise. Clearly, World of Warcraft is not just a game - it is well on its way of becoming a major worldwide phenomenon. And we are not talking just about the gaming world here!

The greatest attraction of the World of Warcraft, as most of its dedicated players would say, is the scope to evolve within the game from a struggling lowlife to a strategist. People could evolve up to 60 levels in the original Warcraft. But with The Burning Crusade patch, players can hope to go up to 70 levels and the yet to be released patch of Wrath of the Lich King will bring up the level to 80.

With so many people playing World of Warcraft from all over the world all the time, it is no surprise that a separate lingua franca has evolved for the game. Players who are engrossed in the game can converse with each other through the game's interface, using terms from the game itself.

The number of players for the World of Warcraft hasn't dwindled in the years after its release, and there seems to be no chance for it to happen in the near future. It is not wrong to say that among the reverent gaming population of the world, the World of Warcraft is nothing short of a religion.

SUMMARY: The World of Warcraft is the highest played MMORPG in the world, in terms of number of paid subscriptions. For this huge player domain of this astoundingly successful game, the game is nothing short of a religion.

Lloyd Burns has been playing World of Warcraft for over 2 years now and is the master at this game.